Gaming, Gamification and Simulation


In today's world, the technology is present, however, according to Couch (2018), we are missing the personnel to provide room-filling augmented reality. With the NASA spin-off lessons as a base and using Magana's (2017) T3 framework - I would encourage students to build virtual and/or augmented versions of the spin-offs. I feel as though the application of coding for coding sake will not inspire, but VR & AR creating platforms such as MetaVerse and BreakOut.Edu engage students and inspire knowledge sharing and possibly inspire a thirst for coding in order to produce the room-filling versions of their screen simulations (Crews, 2018).

Suggested platforms

  • Classcraft
  • Prodigy
  • Scratch
  • MetaVerse