Teaching and Assessment

Teaching & Assessment

 

Lesson 1: Group Project (Kahoot! Game)

The assessment used in this lesson was a summative assessment. This assessment for this lesson worked really well. After each phase in the lesson, there was a question asked what do you know? what are you learning? and what have you learned?. This allowed me as the teacher to see where each student was throughout the lesson and helped with the engagement of students. This Lesson was a group assignment. They used the website Kahoot to design a computer-based game that would ask questions and the class could answer the questions through their own computer. This lesson was centered around healthy choices to promote a healthy lifestyle. By using technology it allowed students to engage in the lesson using computers while also learning about healthy choices and teaching the rest of the class knew the information they may not have known. After completing the lesson to the class I feel the lesson was a success with a few adjustments I would make. Overall the Kahoot website was easy for the students to understand and use. It allowed them to create a tool to better the class's knowledge of health. It also created a fun way to present information and use it as talking points to engage learning. Some things I would change when using the lesson again is the number of options the website gives you to use when creating a product. It caused some confusion when some groups were wanting to do short answers instead of multiple choice. Next time I will make it clear they need to create a multiple-choice product to make for easier communication. At the end of the lesson, the student response was successful. They relayed to me as the teacher that using the computers to learn instead of the gym was a good mix up and motivated them to research questions and enjoy the challenge of answering other group's questions. This lesson also allowed for all objectives to be met within the lesson and completed within one class setting. 
 


Lesson 2: Individual Project (PowerPoint Presentation)


The assessment used in this lesson was both formative and summative. The formative assessment was with exit slips and written answers to questions I had for the class. The summative assessment was throughout the lesson as it came to me as the teacher asking for responses to see where the class understanding was, at that point and time in the lesson. The lesson was on the benefits of lifting weights. The objective of the lesson was to give students a better understanding of the importance of lifting weights and how the benefits are a big positive in the role of daily exercise. At the end of the lesson each student created a PowerPoint on google slides that showed their knowledge in lifting weights and the benefit it has for a healthy lifestyle. After teaching the lesson, I feel the lesson went very well and students were engaged in learning. Using videos and examples helped with the overall understanding of the lesson. Asking questions throughout the lesson as it pertained to the topic help to assess the understanding. One part of the lesson struggled a little and that was the exploring phase. I should have given them direct stations to start, when to rotate, and what to be looking for. During that part of the lesson, it got a little crazy and unorganized. By the end of the lesson, the student's responses on their last slide showed they had gain some knowledge of lifting weights in today's lesson. They were engaged with their PowerPoint because it was a new way to learn compare to lessons done in the gym with activities. All of the objectives were met in this lesson. 

 

Standards
  1. Ability to model and facilitate innovative digital-age work and learning experiences through the effective use of current and emerging tools to ensure success in a global and digital world whereby the teacher and learner locate, analyze, evaluate, manage, and report information as well as communicate and collaborate online fluently using a variety of technology-based media formats.
  2. Facilitate and inspire student learning and creativity by providing a variety of learning environments that foster collaboration and innovative
    thinking to solve real-world issues and authentic problems using digital tools and resources.
  3. Ability to facilitate students' individual and collaborative use of technology, including classroom resources as well as distance and online learning opportunities when available and appropriate.
  4. Ability to design, implement, and assess learner-centered lessons and units that incorporate technology and use appropriate and effective practices in teaching and learning with technology.
  5. Ability to use technology tools for instruction, student assessment, management, reporting purposes and communication with parents/guardians of students including, but not limited to, spreadsheets, web page development, digital video, the Internet, and email.
  6. Ability to facilitate students' individual and collaborative use of technologies (including but not limited to spreadsheets, web page development, digital video, the Internet, and email) to locate, collect, create, produce, communicate, and present information.
  7. Ability to design, manage, and facilitate learning experiences incorporating technologies that are responsive to the diverse needs of learners, learning styles and the special needs of all students (e.g., assistive technologies for students with special needs).
  8. Ability to evaluate students' technology proficiency and students' technology-based products within curricular areas.
  9. Ability to design, develop, use, manage, and assess authentic digital-age learning experiences that are aligned with subject-area content and the Alabama Course of Study: Technology Education to maximize content learning and address diverse learning styles, incorporating the use of formative and summative measurement tools to better inform learning.