Returnal Dev Says Tower of Sisyphus Still Hides Something Important

Returnal is a game loaded with insider facts. The plot is a tangled, convoluted, and altogether untrustworthy story. That is all the intent of developer Housemarque, obviously. The secret of Returnal's story is as much a fascination as its roguelite, third-individual shot damnation interactivity. While the insider facts of Returnal might in all likelihood never be completely uncovered, Housemarque has no less than one disclosure it's hoping will be found. Returnal players can seek the Tower of Sisyphus for replies.

Speaking to VideoGamesChronicle, Returnal's senior story architect Eevi Korhonen shared some contemplations on something she trusts players will find yet. Korhonen was inquired as to whether there were a particular mysteries left to find in Returnal that she wanted to be found. In her reaction, she expressed that there was something she trusted players would find, however she says it's to a lesser extent a mystery so much a "pleasant philosophical reference."


The message from Korhonen to Returnal's player base is proper for such a convoluted game. A mystery is something explicit and unmistakable for players to find. A "pleasant philosophical reference" is indistinct, in any case, and something players might think about and never acknowledge that it is so important to Returnal's story. Korhonen, obviously, will watch to check whether players sort it out, however whether she'll let players know when they do or not remains to be seen.

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The Tower of Sisyphus is a game mode added to Returnal post-send off. It raises Returnal's trouble by offering 20 degrees of roguelite activity, with each level offering more grounded weapons and redesigns close by an increase in intensity and challenge. It's likewise a reference to the Greek legend of Sisyphus, who was rebuffed by Zeus for cheating passing two times and had to perpetually move a stone up a slope, just for it to then move down the other side.

Selene, Return's hero, has been portrayed as Sisyphus previously, even before Housemarque added the Tower of Sisyphus to the game. However, the very conclusion that Korhonen is hoping players arrive at isn't clear. Maybe it's Selene's work to recuperate from past injury, or the way that even in her best minutes Selene is just given a concise reprieve from "climbing the tower." Perhaps Korhonen has a more unambiguous lined up with genuine she might want to see players show up at.

Returnal's privileged insights and the bits of insight behind its message might in all likelihood never completely be uncovered, but on the other hand that is the idea of Returnal. The tedious construction of Returnal is inherent to its account, regardless of whether it may not feel like it while shooting outsiders with increasingly strong weapons.