School Closure Activities


Dear Students and Families, 


Below you will find a list of websites, activites, and many other things that we recommend will be useful to keep your students’ minds and bodies busy during this trying time.  Many of these sites and apps are offering FREE access for a period of time due to ongoing situation with current school closings.  


Should you have any questions or concerns, we will be available via email throughout the regular school day (9:00-3:30) to answer any questions about these websites or curriculum based questions you may have.  We are hoping that students can find a balance between family time as well as keeping up with their reading, math, science, and social studies skills as well as doing some work in their specialist areas.  


Thinking Healthy Thoughts, 

~Mrs. Hall

~Mrs. Poxon

~Mrs. Thibault


  1. Lexia: March Madness has been extended through the school closing.  

Students can access LEXIA through the APP (LEXIA CORE 5) or through the website  Students must enter their teacher’s email and use their own login information provided by their teacher to access.  


  1. IXL: 

Go to

Enter your child's username and password and click "Sign in."

  1. Wonders!:


    • Login using the info provided on the student’s login card

    • Students can read Stories, play games, and have access to many Wonders! Materials that we use in class.  Teachers may also assign content (past content not new) during this time. Students should not access any stories or activities that are beyond UNit 4 Week 2 as we have yet to cover all the skills.

  2. Scholastic: Please check out

    • There are TONS of fun Science and Social Studies activities to do here!  

    • All you have to do is set up a FREE account using the username and password provided and you are good to go!  

  3. Fluency and Fitness: Please check out

    • This website is offering 21 days of FREE unlimited access!

    • You have to create a free account before gaining access, but there are wonderful opportunities for reading/ math and exercise here!

  4. ELA/Literacy packet link: 

  5. Misc. Other resources:


  1. Play Math Games Numeracy Games with Cards and Dice 


    • Go Fish (standard) and Go Fish for 10:  Standard Go Fish is a great game for practice in identifying numbers to 10.  Go Fish for 10 is a modification that helps students practice the pairs of numbers that add to 10.  To play, remove 10’s and face cards. Shuffle the remaining cards and deal 5 cards to each player. On their turn, a player names a card that they have and asks another player for a card that will make 10.  For example, a player may say, “I have a 6. Do you have a 4?” 


    • Cross Out:  Each player will write the numbers 2-12 on a piece of paper.  On a turn, a player rolls 2 dice, adds numbers and crosses out the sum.  The first person to cross out all sums wins. You can extend this game to allow multiple ways to “cross out” a number.  If a student rolls a sum of 10, they could cross out 10, or 4 and 6, or 7 and 3, etc. The game could also include 3 dice and students can use a combination of addition and subtraction to arrive at numbers.


    • War or Top it:  This traditional game is great for reinforcing quantity discrimination and can be played at many different levels.  Remove the face cards from a regular deck of cards. Shuffle the remaining cards and deal equal piles to each player.  Players each turn over a card. The higher card wins and takes both cards. Continue playing until one player has all of the cards. 



*Each player turns over 2 cards.  Add to find the sum. Largest sum takes all the cards. Older children can select three or four cards  and can also use two or three cards and multiply them to find the product. 

*Each player turns over 2 cards.  Subtract! Smallest difference takes all of the cards.

*Your child can make 2 sets of number cards from 0-20 (use index cards) 

* Use dice instead of cards.  Players roll 2 or 3 dice. Add together and compare sums.  The largest sum receives one point. Play to 10.

*Reinforce place value by rolling 2 dice and making the largest number possible.  For example, if a 2 and 3 are rolled, students can either make 23 or 32. Largest number receives one point.  Play to 10.