Activity 1: KWL

What I WANT to Know:
This second part of the KWL chart asks you to write what you want know about the presented vocabulary and concepts  in the textbook chapter. For example:

  • What does Biology include?
  • How does reproduction occur? How is it different between different species?
  • Is Darwin's Theory accurate?
  • How long does it take for animals to fully develop?

When you have a chance to ask deep questions about what you want know, you also begin thinking deeply about new concepts and vocabulary in science. This is a great way for students to become engaged in their learning.

How does this activity helpful for ESOL/ESE students?
This task has students write information that they what to know. There is no penally if students  because they are simply writing down what they wish to know before lesson. This gives teacher a gauge of what students want to learn as well. This helps engage students. 


Activity 2: Guided Notes

Guided Notes are teacher-prepared handouts that outline lectures, audiovisual presentations, or readings, but leave blank space for students to fill in key concepts, facts, definitions, etc.  Guided Notes promote active engagement during lecture or independent reading, provide full and accurate notes for use as a study guide, and help students to identify the most important information covered.

Click here for basic template. Guided Notes for each chapter will be posted in course document tab. 

How does this activity helpful for ESOL/ESE students?

This helps students have a clear outline of information to study for their exam and activities. These are easy for all students to use and keep students on task during class

Activity 3: Biology Jeopardy

Jeopardy Labs offers a great interactive Biology Jeopardy game. Everyone loves games, I know I do. They make learning and reviewing fun and engage our inner competitive attitude. This is a great activity for review day. 

Split all players into a few teams.  Project the scoreboard on a whiteboard Display all five topics and begin the game show.  Allow the first team to choose a topic and a point value for a question.  Click on this question box and it will take you to the question slide.  Read this question and allow players to raise their hands if they want to answer the question.  If someone on a team answers a question correctly, they gain that number of points.  If they get it wrong, they lose that number of points.

If you wish, you can allow players to wager a certain amount of points before answering the Final Question.  This way, it gives teams who are far behind a shot at still earning a large amount of points at the very end of the game.


How does this activity helpful for ESOL/ESE students?

This this a fun way for students to become and be engaged in a non-graded format. Students are also able to work in groups instead of individual work.