Strand D: Digitial Citizenship
Presentation 1: Cyber Safety
- Ask participants what digital citizenship means to them
- Distribute "memory" cards for participants to match definitions to the nine elements of Digital Citizenship:
Digital Access, Digital Commerce, Digital Communication, Digital Literacy, Digital Etiquette, Digital Law, Digital Rights and Responsibilities, Digital Health and Wellness, Digital Security
- Ask participants to give examples of what each element looks like, "chart" using Wallwisher of SMART software
- Review memory responses using SMART Board
- Introduce the Cyber Safety PowerPoint
Have participants research themselves using Google
View embedded video on "Theresa's Story" & "Internet Safety PSA - Instant Messaging"
- Have participants share their ideas on how to protect themselves in the digital age using Wallwisher
- For a review, have participants play Privacy Playground
Assessment: completed Wallwisher activity
Presentation 2: Cyber Bullying
- Begin with a review of methods to remain safe on the internet, cell phone, etc.
- Begin discussion on cybr bullying: "What is cyber bullying?" & "How does it differ from bullying?" "Is there a difference?"
- Introduce the Cyber Bullying PowerPoint (not appropriate to be shown to all grade levels - best for grades 7-12 - more mature topics i.e. bullycide)
- For a final review, have participants play CyberSense and Nonsense
- Distribute copies of the CyberSmartz CDs to be used at school assemblies (Gr. K-2, 3-6, tweens, teens, and parents)
Presentation 3: Cyber Ethics
- Begin by reading the article "Tools for Teaching Cyber Ethics"
- Introduce the Cyber Ethics presentation on Voice Thread
- Explain the task to the participants. Working in groups of three-four, participants will work on a particular scenario to answer the following questions:
Is the individual using technology appropriately?
What actions make the scenario appropriate or inappropriate?
What could or should the individual have done differently?
- Once each group finishes, display VoiceThread on projector and review each slide as well as responses from groups
- Have all groups watch final slide (video) together, and gather feedback
Presentation 4: Copyright
- Begin the workshop by discussing the purpose of copyright. Chart participants' responses.
- Introduce the Copyright presentation on PowerPoint.
Discuss Copyright, Public Domain, Fair Use, Plagiarism.
- Play the trivia game at the end of the PowerPoint. Split the participants into two groups. Participants will be given the opportunity to consult one another prior to responding.
- Inform participants that they can use www.copyrightkids.org to discuss the issue of copyright with students in "kid language" and then play the interactive quiz for a review with the students.
8.1.2.D.1 Model legal and ehtical behaviors when using both print and non-print information by citing resources.
8.1.4.D.1 Explain the need for individuals and members of the global community to practice cyber safety, cyber securtiy, and
cyber ethics when using existing and emerging technologies.
8.1.4.D.2 Analyze the need for and use of copyrights
8.1.4.D.3 Explain the purpose of an Acceptable Use Policy (AUP) and the consequences of inappropriate use of technology.
8.1.8.D.1 Model appropriate online behviors related to cyber safety, cyber bullying, cyber security, ad cyber ethics.
8.1.8.D.2 Summarize the application of fair use and creative commons
8.1.12.D.3 Compare and contrast international government policies on filters for censorship.
NETS-T 4:Promote and Model Digital Citizenship and Responsibility
Teachers understand local and global societal issues and responsibilities inn an evolving digital culture and exhibit legal and ethical behavior in their professional practices.
A. Advocate, model, and teach safe, legal, and ethical use of digital information and technology including respect for
copyright, intellectual property, and the appropriate documentation of sources.
C. Promote and model digital etiquette and responsible social interaction related to the use of technology and information
NETS-S 5: Digital Citizenship
Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.
A. Advocate and practice safe, legal, and responsible use of information and technology
B. Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity
C. Demonstrate personal responsibility for lifelong learning
D. Exhibit leadership for digital citizenship