TERA Online finds itself at an interesting issue. Originally released six years ago on tera gold, it is finally making the leap to PlayStation 4 and Xbox One. A completely new market of players are now able to jump within the game's world, but that world is definitely showing some wrinkles. The combat is excellent and the quests are fun, but the technology surrounding the activity definitely looks like it came in yesteryear.

Without a suitable mouse and keyboard, only clicking on an ability to trigger it isn't an alternative. The control scheme Bluehole crafted for TERA on consoles corrects this flawlessly: designating L1 for a change between 2 rows of perks. Once I figured out where my character's abilities fell on those two rows, selecting the desired attack became eloquent. I am very happy with Bluehole's decision , as it matches an already outstanding combat system.

That combat system, in fact, is the very best part of all TERA Online. Typical MMOs make me mindlessly click on attacks and force me to watch the action unfold. Not so here, as I am actively participating in each skirmish I experience. Clear danger paths allow me to move out of the way of enemy strikes. That active participation keeps me engaged also, where I had difficulty staying interested in different MMOs and the standard battle system. TERA's combat is easily the best part of this game, which can be significant in a genre such as an MMO.

I didn't have to wait long to fight , which makes things even better. I was astonished how fast the game provides me from guide island to the main game. Scoring my first mount just after the starting isle is crucial; allowing me get around the huge world was predominant (no pun intended) in keeping my interest. Finding quests to level me up is simple enough too, making building my character to a powerhouse quick and painless. I kept playing and maintained construction, staying hooked the whole time. The match never left me from the dust, and that I appreciated it. That is another foible of MMOs that TERA does well to avoid: new players like me will not feel behind the curve.

What is not as enjoyable, however, is the technology surrounding that combat. The art style, taking cues from similar and anime cartoon styles, does appeal to the eye. The sport can't conceal its age however; I instantly see noticeable chips in the armor. Everything looks dated, from the environments to the character's animations. There is a really last-gen feel to the game, which will turn off some players right in the jump. I used ton't mind the dated visuals after a while, but they are certainly noticeable from the get-go.

While the world may not hold up to modern standards, TERA's customization suite does. I receive a ton of options right from the jump so as to construct the specific character I want. Gender, race, colour scheme, course, you name it I can change it. Some races do not have genders, like the Baraka, but that is one of only a few limitations. I will say that the dearth of three courses available on PC, valkyrie, ninja, and gunner, is unsatisfactory however. I can only hope Bluehole makes them available to the console crowd shortly. Fortunately they're not a huge loss, as the available classes such as the Berserker, Lancer, and Priest give me plenty of approaches to perform with.

Going into this review I had been afraid TERA Online would adhere too closely to tera gold xbox one the standard MMO tropes. I emphasized that I would make a personality, slog around the tutorial, and ultimately be bored after a couple of hours. None of that happened. Rather, TERA did a wonderful job of pulling in, keeping me about, and gaining my admiration. It's not a perfect title, as six years of existence have generated a few inevitable quirks. None of them break the experience, nevertheless, making TERA a no-brainer to get at least a trial run. PC-caliber MMOs was a pipe dream, but now with games like TERA Online, they're a reality.